Sports and Fitness Apps Market is expected to expand recording stable CAGR over Covid-19 Analysis forecast year 2027


The worldwide Sports and Fitness Apps Market was worth USD 4.4 billion in 2020

The worldwide Sports and Fitness Apps Market was worth USD 4.4 billion in 2020, and it's predicted to increase at a 21.6 percent compound annual growth rate from 2019 to 2027. The outbreak of COVID-19 resulted in extensive lockdowns and social segregation. As a result, virtual fitness is displacing traditional studios and clubs.

As a result, the number of fitness apps that have been downloaded and used has increased dramatically. Global downloads of fitness and health apps climbed by 46%. The market is being driven by an increase in fitness app usage due to a growing trend of online fitness training. The industry is also being driven by a growing awareness of health and wellness.

Furthermore, the COVID-19 epidemic has raised public awareness about health and hygiene. According to a World Economic Forum article published in September 2020, the number of Daily Active Users (DAUs) using fitness applications climbed by 24% from quarter one to quarter two of 2020. Many people are purchasing workout equipment for their homes. Peloton, a workout equipment company based in the United States, for example, expects revenues to triple by 2020.

The increased use of smartphones is a crucial factor propelling the Sports and Fitness Apps Market forward. Smartphone penetration will rise to 77 percent by 2025, up from 57 percent in 2017, according to the Mobile Economy Survey 2018. According to the Mobile Economy 2018 report, unique mobile customers are predicted to reach 5.9 billion by 2025. In addition, the growing popularity of wearable gadgets like the Apple Watch and Fitbit is boosting Sports and Fitness Apps Market development.

Fitness applications are being introduced by key companies in order to meet rising consumer demand, which is expected to boost the market internationally. New functions and features have also been implemented to improve the consumer experience. HealthifyMe, a health and nutrition app, for example, launched HealthifyMe Studio in June 2020 to give live and interactive workouts.

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